package
{
    import away3d.debug.Trident;
    import away3d.debug.WireframeAxesGrid;

    import brickred.containers.HoverScene;

    public class Scene2 extends HoverScene
    {
        private var trident_:Trident;
        private var wire_frame_:WireframeAxesGrid;

        public function Scene2()
        {
            super(45, 45, 150);
            scene2d_.addChild(new SceneNaviBar());

            trident_ = new Trident(100); 
            scene3d_.addChild(trident_);
            wire_frame_ = new WireframeAxesGrid();
            scene3d_.addChild(wire_frame_);
        }
    }
}

